﻿Distant Worlds - Crash Dump - Version 1.0.1.9

12:55:33 PM Monday, March 14, 2022


SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action.

   at SharpDX.Result.CheckError()
   at SharpDX.Direct3D11.DeviceContext.MapSubresource(Resource resourceRef, Int32 subresource, MapMode mapType, MapFlags mapFlags)
   at Xenko.Graphics.CommandList.MapSubresource(GraphicsResource resource, Int32 subResourceIndex, MapMode mapMode, Boolean doNotWait, Int32 offsetInBytes, Int32 lengthInBytes)
   at Xenko.Graphics.Buffer.GetData(CommandList commandList, Buffer stagingTexture, DataPointer toData)
   at Xenko.Graphics.Buffer.GetData[TData](CommandList commandList, Buffer stagingTexture, TData[] toData)
   at Xenko.Graphics.Buffer.GetData[TData](CommandList commandList, TData[] toData)
   at Xenko.Graphics.Buffer.GetData[TData](CommandList commandList)
   at DistantWorlds.Types.ModelVertexData.GetVertexData(Game game, Mesh mesh, Quaternion rotation, Single inflationFactor, VertexPositionNormalTexture[]& vertices, Int32[]& indices, Vector3& size, Vector3& minimum, Vector3& maximum, Single& maximumDimension)
   at DistantWorlds.Types.ModelVertexData.GetVertexData(Game game, GraphicsDevice graphics, Mesh mesh, Quaternion rotation)
   at DistantWorlds.Types.ModelEffectHelper.ProcessModel(Game game, GraphicsDevice graphics, Model model, String path, Boolean generateModelVertexData, Boolean includeChildMeshes)
   at DistantWorlds.Types.ModelEffectHelper.ObtainModel(ContentManager assets, Game game, GraphicsDevice graphics, String modelPath, Boolean generateModelVertexData, Boolean includeChildMeshes, ModelVertexData& modelVertexData)
   at DistantWorlds.Types.ModelEffectHelper.ObtainModelForDesign(ContentManager assets, Game game, GraphicsDevice graphics, Design design, Galaxy galaxy, Single& modelSizeScalar, Vector3& modelSize, Vector3& minimum, Vector3& maximum, Boolean[]& meshNodeRendered, Int32[]& meshNodeParentIndexes)
   at DistantWorlds2.EffectHelper.GenerateGraphicsNode(StellarObject stellarObject, Design design, Boolean isDesignMode, Galaxy galaxy, Empire empire, Orb sun, Int32 originX, Int32 originY, Single coordinateDivisor, CameraInfo camera, Scene scene, SceneViewMode viewMode, SceneRenderType sceneRenderType, DWGame game, GraphicsDevice graphics, ContentManager assets, Location locationOverride)
   at DistantWorlds2.EffectHelper.GenerateGraphicsNode(StellarObject stellarObject, Galaxy galaxy, Empire empire, Orb sun, Int32 originX, Int32 originY, Single coordinateDivisor, CameraInfo camera, Scene scene, SceneViewMode viewMode, SceneRenderType sceneRenderType, DWGame game, GraphicsDevice graphics, ContentManager assets, Location locationOverride)
   at DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(GraphicsDevice graphics, OrbType orbType, Race race, ShipRole baseRole, Boolean addColony, Random rnd)
   at DistantWorlds2.ScaledRenderer.GenerateBackgroundScene(GraphicsDevice graphics)
   at DistantWorlds2.ScaledRenderer.CheckGenerateMenuBackgroundScene(MenuRenderer preSceneRenderer, MenuRenderer postSceneRenderer)
   at DistantWorlds2.DWGame.Update(GameTime gameTime)


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